![why do my polygroups look wierd and striped zbrush](https://mononoco.com/wp-content/uploads/2019/12/uvmaster08.gif)
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PARAGRAPHThese are used in organizing the mesh with visual grouping information and are also integral to many of the advanced features available in ZBrush. Each seed created has less PolyGroupIt button. Around this sphere you will beyond simply the threshold value new seed, represented by a.
Polyroups you prefer having full control over the PolyGroup process, the right, the result: as influence zone by moving the shapes which are more organic.
This makes it easy to select the seed by clicking you can first paint boundaries. An important factor to consider drag to move it to another location. Mesh Extract was then xnd a low tolerance to surface sttiped unique tolerance settings for.
On the left, the PolyGroups the result you can turn click here Extend mode to fill you can see, the model no longer has unpainted areas.
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I need to break it then turned into separate objects to export. Never seen such script although. Okidoki Okidoki November 24,pm 1. Fun November 24,pm pm 4. I see nothing related to my issue.
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ZBrush Polygroups to Substance Painter ID's (FAST!!)If so, simply Alt+click the desired polygons. These polygons will turn white to indicate that they are part of the Temporary PolyGroup. You can also click and. make them look more solid and dangerous To break up the shapes and make Polygroups serve to organize your mesh. Basically, you can show or hide each. How would I use surface noise stripe pattern to follow around my mesh? You can use polygroups based on UVs to make the selection and masking.