Mirror and weld zbrush without changing topology

mirror and weld zbrush without changing topology

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Hopefully you now understand why using this tool and in this article I am hoping I can demonstrate to you its usefulness.

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There was a very noticable shift in geometry. Meaning, the exported model from ZBrush wasn't perfectly symmetrical. I tested this multiple times. Video covers how Mirror and Weld works. The model can be moved in space to change where the mirroring effect happens. Activating Local Symmetry. Notice that if the differences of both sides are of shape and not topology (same verts) and the object was initially symmetric then you can use.
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Thank you zber2!! Using this tool in conjunction with the Zmodeller Brush, saves a lot of time and makes things a lot easier. I highly encourage you to test and play with it as it is no doubt one of my favourite and most used tools. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette. Mirror and Weld mirrors whatever is on the Negative side of the axis to the Positive.