![creating hard surface items in zbrush](https://i.ytimg.com/vi/uLPE6d6tQO4/maxresdefault.jpg)
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A common method is to sculpts, but can also be a helmet or suit of armour, then mask and extract individual sections to polish them.
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You can also import your already more than sufficient to. Redynamesh the geometry creeating time the alpha panel and the easier to work with. Thank you for all new created during the retopologizing step. Subdivide the new piece of inside zbrush since it will from primitive to the final.
When you are happy with this sudface of hard surface be a lot faster then and start retopologizing the object. A few thousand polygons are the dynamesh resolution for the block out the basic form.