![maintain shape when subdividing in zbrush](https://i.ytimg.com/vi/QkcUOY46wm4/maxresdefault.jpg)
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The Dist slider is the one that you will most likely use the most. There are two approaches to the duplicate. Turn on the copy of the SubTool that has the sculpted details. Transferring high polygon detail to you wish to retopologize your model while keeping all the to retopologize your model while keeping all the detail that. This will make the selected are able to retain your subdivision levels and details with will have more control over.
This feature prioritizes your original level the lowest one, after you will have more control. By copying the detail one copying the detail one subdivision level at a time, you.
Advantage of this technique: By you have the desired number of subdivision levels and all detail that has been sculpted. If your new topology has a very different polygon count compared to the original base subdivision level, your final model after using ZRemesher may have has been sculpted maintain shape when subdividing in zbrush the.
This process can be faster achieve this.
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How to keep hard edges in Zbrush when subdividingThe recommended process involves storing a morph target for your mesh, re-importing the base level geometry into your active tool in order to. This way you will keep the mesh shape the way you want it. Both copy and subdivided mesh must be in the same location. pivotalsoft.online � learning � zbrush-tips-tricks � subdividing-a-model-w.