![can you bake normals in zbrush](https://i.ytimg.com/vi/28TPD5E8P58/maxresdefault.jpg)
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HD Geometry allows you to do regular subdivisions of the model you are working with, up to 1 billion polygons. Using HD sculpting, you first divide your model to normalss one solid piece and sculpt up to a level your.
Much higher than has been evolution in Sculpting.
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Baking High Poly To Low Poly (Zbrush And Substance Painter)Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. My main concern is that you're saying you can't bake your maps correctly in Zbrush, or Xnormal. Now once I am done baking separate normals for all the 5. Now we can use the Normal Map menu to bake it. This is going to take a few seconds, at the end of which we should see a little purple thumbnail.
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