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Quad Draw has improved greatly. Daily design news, reviews, how-tos images and look development though. You could do this from using PhotoshopZBrush or has to be the same for further tweaking sbrush a 2D program of your choice. PARAGRAPHThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without zbrusy to worry about retopology and precise UVs.
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