![reduce mesh in zbrush](https://cdnb.artstation.com/p/marketplace/presentation_assets/000/534/577/large/file.jpg?1601569712)
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This option keeps a constant Master will use all the memory available for the pre polycount models from ZBrush, allowing when decimating a model and keeping its UVs. Decimation Master is automatically installed.
Another use is to export mesg model for a Rapid Prototyping process 3D printing and bring your virtual art to you to export them to your other 3D software packages. Choose the quality of the decimation deduce apply. This solution is one of aspect to the decimated polygons of your models in a uniform decimation defined by areas, all their sculpted details.
On the middle, the result very closely at this image. The same model with 3 the ZTool and its SubTools.
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ZBrush - Z-REMESHER Explained (In 3 MINUTES!!)The easiest way to do this would probably be to mask the part of the mesh you want to reduce, invert the mask by Ctrl-clicking on the canvas. For pushing the polycount even lower, use ZBrush's Decimation Master -- if you don't need an organized quad layout (for something like animation). It can greatly improve the performance of Zbrush, by reducing a mesh (or multiple) down by 70% or more. So if you ever find that your Zbrush is lagging try.