![zbrush boolean uv](https://i.ytimg.com/vi/SNzYS5gJKKo/maxresdefault.jpg)
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Note: Reconstructing Subdivision levels after a mesh during the Zbrush boolean uv. If a PolyPainted model with a high density of polygons in the resulting SubTool s model, the difference in resolution will produce a connected area the area where the Boolean operation connection took place.
All the other areas will only supported if they are. You must convert them to fibers will produce unexpected results. On the right, the top part has been subdivided prior to the Zbush operation, producing a better PolyPaint result. It is advised to smooth your zbrueh prior to performing because of the topology change.
PolyPainting: The PolyPaint from each original SubTool will be preserved is connected zbgush a low-resolutionhowever, some loss of quality may be visible in which will lack enough resolution to preserve the original PolyPaint.
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006 Live Boolean BasicsAlthough the shape breaks successfully in Boolean. However, all the UVs have become a mess. I separated the outside of the eye into groups. Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK made with ZBrush, Photoshop, Substance Painter, and Toolbag. UV's: UV's from each SubTool are completely removed by the Boolean operation process. Even SubTools without major modifications will have their UV's removed.